Title Screen

What is the story of Y2K?

When an erratically behaving elevator claims the life of a young woman, unemployed recent college graduate Alex Eggleston takes to a primitive 1990s message-board to find answers about the death of this stranger. His quest for answers leads to more questions as his research points him to a mysterious van the internet has dubbed the “Death Cab. This vehicular oddity roams the game’s city and countryside. Who is driving it? And despite the death toll surrounding the vehicle, why does no one seem recognize its threat? The “Mother series” and Haruki Murakami provides inspiration for the quirky characters and the through-provoking script. These elements come together in a dramatic and mysterious story rife with emotional depth to bring the player on a journey.

 

What makes Y2K different from other RPGs?

Y2K is a Japanese-style RPG developed by Americans. It features many staples of the genre: A gripping narrative, an expansive world, memorable characters, and an emotionally moving score. We’ve combined those characteristics with our own tastes in game design to create a polished and unique experience for Y2K. The game contains action and platforming elements, as well as meticulously designed story-based dungeons. In addition to these story-based dungeons, Y2K will feature randomly generated dungeons called “The Mind Dungeon“ that contain puzzles, story elements, and opportunities for the characters to level up beyond the standard leveling experience that is expected from battle. In combat, the player and enemies can use magic to change the conditions of the battle. One of the spells featured in our PAX demo “Panda-barrier” allows the player to summon a magical stuffed panda that will absorb the enemies’ blows and protect the player for four turns. Since the game will feature enemies significantly more powerful than the characters, the player must strategize and choose spells that will strengthen the characters or weaken the enemies to level the playing field. Other spells can limit the way the characters attack, heal the characters, increase their health, or temporarily grant them special abilities. Different spells can also be combined to make the characters even stronger. One of the spells currently in development will force the enemy or the player to use one elemental-based magic for a set number of turns. This spell can be paired with other spells to increase the character’s health when attacked. The player can also use ”Trap Spells” that activate in very specific situations. 

 

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